![]() ![]() You might see a lot of references online to blink instead of bink, but they're just typos.ĭepending on what game happens to be experiencing this problem, you could see the binkw32.dll error in nearly any of Microsoft's operating systems from Windows 95 all the way through more recent versions like Windows 10, Windows 8, Windows 7, Windows Vista, and Windows XP. ![]() Note: The file is not blinkw32 but binkw32. The binkw32.dll error message could apply to any PC video game that utilizes the Bink Video codec. Though 1942 runs about twice as good, but it only requires a 500MHz CPU.The procedure entry point could not be located in the dynamic link library binkw32.dll. I'm using it on a Pentium 3 933 (the minimun requirements on the box!), with half a gig of RAM and a GF2 Ti 64MB and it plays competently (damn site better than San Andreas on the PS2 anyway! ) on the lowest settings 640x480 with highest drawing distance. Aaarrrg!Īnd Dataisgod, you don't need that good a PC to play 'Nam. I've been waiting THREE MONTHS for broadband but those tools at eircom won't install it because our account supposedly doesn't exist. ![]() Though saying all this, I've never played any of them online - only LAN games and against the dumb-ass bots. I'm really starting to not like 'Nam now. WWII is just a much better war to make a game out of because of this large variety.Īlso, one thing I got really used to when I got BF1942 (after playing 'Nam) was the engineers - their explosive packs and semi-auto rifles is a kick-ass combination! In 'Nam some of them have crappy SMGs and the NVA have stoopid booby traps and other fiddly crap - basically, they ruined my favourite class! NOTHING ELSE!!! In 1942 you had cities, European countrysides, beaches, deserts and Pacific islands. You have the choice between jungles with pissy little islands, or cities. There wasn't enough variety in the maps in 'Nam, neither where there much variation in the maps themselves. i also like the element of sneakiness inducded with mobile spawns With regards to nam itself the game play suits me much more then the sprawling maps of 1942 as its more infantry based then vehicles and i prefare this. Marching towards the enemy flag is not necessary the way forward either a nice slow flanking maneourve way coming in off a line way of the beaten track is. teamwork for nam is necessary or it can be difficult to take a flag otherwise with you sitting there for 30 seconds praying to the respawn god that some one doesnt' just respawn behind you and rape you. isn't BF:V a wasted oppurtunity?įor a start nam looks a lot better than 1942 but does require a good rig to run it an a gig of ram is essential for short loading times. Not only is it horribly buggy, but the graphics engine doesn't look half as good as BF1942 and it's twice as slow.Īlso, hiding in puddles and traipsing through swamps isn't my idea of fun.Īdmit it. I played the multiplayer demo of BF1942 and I quite liked it. There seems to be little teamwork going on in any game I've played, unlike say UT2004 Onslaught where teamwork is necessary. Some dude puts a bullet in my forehead from half a mile away. I continue my march towards the enemy flag. If I hear anyone coming I hide in a puddle. In fairness folks - isn't Battlefield Vietnam a bit on the crap side? ![]()
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